

Just six minutes into the game you’ll encounter your very first boss, a towering abomination that’s part rock, part carcass, part troll, and entirely angry.

As players move from one area to the next, the physics-based environmental effects such as flame embers and snow shifting with the direction of the wind, and the trees swaying in the breeze, really help bring the game’s world to life. The animations are still a little rough around the edges, and there’s the typical jankiness that you oftentimes see from 3D indie games still in development, but the sound design and atmosphere are absolutely top-notch. You have access to various gadgets, including a grappling hook. You can jump using the spacebar, run using ‘W’ and the Shift key, and you can use the ‘E’ button to interact with environmental objects. Instead, players wake up on the shores of a frozen beach wind and ocean at your back, while snow and rock lay ahead.

Praey for the Gods is available on Steam Early Access for $29.99.The intro sequence is very similar to Shadow of the Colossus insofar that it has no gaudy dialogue or plot directions. Down the road, we might be up to chatting with publishers, but currently we’re happy with how we are working.”

Also, we don’t need to hit tons of sales to see another day. Being such a small team allows us to have an insanely low overhead and focus on scope a bit easier. IMO more money isn’t always a good thing. “It’s exciting to see the interest, but our plan was to be independent for our first project. “Publishers have been reaching out since the first trailer,” game director Brian Parnell told me via email. More than anything, I’m just surprised that a game of this quality has been produced by an independent team of just three people. The team tells me that work on those ports should begin in early 2019. There’s also a plan to release the game on PlayStation 4 and Xbox One. According to posts on Steam, bugs include players falling out of bounds and some bosses disappearing suddenly in the middle of a fight. The developers assure me, however, that there’s plenty of work left to be done.
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Technical and mechanical issues are almost invisible, leaving a fun and fascinating adventure that stands apart on Windows PC. The few areas that I’ve been able to explore so far seem like part of an already finished product. What’s so exciting is that all of it feels cohesive and complete, considering the game is just a few days into early access. There’s a light survival mechanic as well, one that requires you to return to camp to warm up and cook food. The boss monsters can be encountered in any order, meaning you can pick and choose when and how you engage them. There’s just so much to do in Praey for the Gods.
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Then the game lets me loose in an open world, free to search for the next massive monster to take down. I can use them to hunt for resources, or to take on mobs of undead enemies more my size. Before long, I’m able to pick up a melee weapon, as well as a bow and arrows. Once the starting monster is defeated, the game also includes battles at a much smaller scale. The secret, therefore, is to move quickly from point to point, doing as much damage as possible before dismounting safely and attempting another pass. If I stay too long on the giant’s back, my stamina meter runs down and I fall to the ground where the creature can easily stomp me to death. The initial encounter serves to teach the basics of Praey for the Gods’ combat mechanics, which are largely stamina-based. All the while, the beast is shaking wildly, trying in desperation to fling me off. Once I have my character clinging to its furry hide, I spend the next few minutes clamoring across its body to attack weak points. Bringing it down requires me to make my way up the side of a steep valley and then leap onto its back. It serves as the terrain of the level itself. Much like Shadow of the Colossus, the hulking thing is more than just an enemy.
